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The benefit of this more interconnected Ishimura is twofold, since not only does it engender a far greater sense of place than the more compartmentalised original, but it also allows for backtracking to access previously locked doors as Isaac’s security level increases over the course of the journey, giving you the opportunity to discover weapon upgrade schematics and various other treasures and making progression feel a bit like a more murder-heavy Metroid. A spectacular new zero-gravity detour that takes you from the hangar bay to engineering is just one area that takes advantage of far more liberating flight controls that allow you to manually steer Isaac through space, as opposed to beaming him in rigid straight lines from surface to surface. For starters, you can now shuttle freely back and forth between the tram stations connecting all the different sections of the Ishimura (once you’ve unlocked them), and you can also travel between certain areas on foot via new corridors like those that connect the flight deck to the medical deck, or indeed off your feet in other sections. Although Isaac’s initial arrival in the hangar and flight deck very closely mirrors the layout of the original, it’s not long until you start to notice some substantial differences.
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Not only does the Ishimura look more striking than ever before, it’s also been restructured to encourage more exploration.
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